Nevermind SMP becomes Cairn SMP
← All updates
Version 1.4 ·
Server name change
Section titled “Server name change”- Nevermind SMP is now Cairn SMP.
- The new server address is
play.cairnsmp.com. - The rebrand creates room to welcome more regular players alongside the friends and guildmates who play seasonally.
- Cairn SMP remains first and foremost a server by Eadrom for friends, Nevermind guildmates, and friends-of-friends.
- Nothing was reset. Builds, claims, inventories, and player progress remain.
- Players should log in at least once a year to keep claims active.
- Work began on this website to provide changelogs, commands, and a lightweight player handbook.
New feature: Stat Gear
Section titled “New feature: Stat Gear”- Stat Gear grants AuraSkills stats such as Strength and Luck and can rarely drop from hostile mobs in all three dimensions.
- Tools and weapons are mob-themed. Armor affixes are biome-themed, with rare biomes offering stronger affixes.
- Gear scales across 10 bands from level 1–100. Higher-level mobs drop better gear.
- Bosses always drop one level 100 item from a special boss pool, with a small chance to drop a second item.
Server and mob scaling
Section titled “Server and mob scaling”- Updated server software and plugins. This release requires Minecraft Java Edition 26.2.
- Hostile mobs now scale to level 100 based on AuraSkills power and distance from spawn.
- Levelled Mobs moved to Gold Challenge. Mobs below level 50 are weaker, making the area near spawn less dangerous.
- Mob-name colors now match Stat Gear quality using familiar rarity colors.
- Wardens, Withers, and Ender Dragons always spawn at level 100. Bring friends and come prepared.
AuraSkills balance
Section titled “AuraSkills balance”- Strength damage decreased from 0.4% to 0.25% per point.
- Toughness damage reduction increased from 0.3% to 0.34% per point.
- Enchanted Strength decreased from 0.5 to 0.25 per enchant level.
- Axe Master, Sword Master, Bow Master, First Strike, and Bleed were reduced in power.
- Lightning Blade was redesigned, and ability progression was rebalanced to provide more benefit earlier.
- Shielding and Immunity received small improvements.