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Mob scaling, loot fixes, and enchant exclusivity

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Version 1.2 ·

Updated plugins to their latest versions.

  • Increased the chunk kill cap from 15 mobs per 10 minutes to 20 mobs per five minutes.
  • Removed the chat notification about reduced XP and drops after exceeding the kill cap.
  • The cap affects only bonus XP and drops. Once the cap is reached, mobs continue to provide normal vanilla rewards.
  • Fixed a bug that prevented scaling in the Nether and End.
  • Mobs now scale correctly based on AuraSkills power and distance from spawn.
  • Fixed refill timers so they work separately for each player.
  • A player must wait one week before looting the same chest again.
  • Reduced job income from spawner mobs to 25% of its previous value.
  • Reduced Hunter income from hostile, farmable mobs to 25% of its previous value.
  • Affected mobs are Husks, Drowned, Guardians, Silverfish, Endermen, Cave Spiders, Spiders, Zombies, Skeletons, Blazes, and Creepers.
  • Disabled an anvil plugin that broke ExcellentEnchants exclusivity.
  • Exclusive enchants such as Tunnel and Vein Miner now work as intended.
  • Grouped ExcellentEnchants into exclusive sets. For example, gear can use one of Temper, Rage, or Double Strike.
  • Grouped competing debuff procs, including Poisoned Arrows versus Electrified Arrows and Wither versus Vampire.
  • View exclusive enchant groups with /ce list.
  • The power of individual enchants will be revisited in a future update so that a smaller number of enchants can each matter more.
  • Anvil Master unlocks at Enchanting level 3.
  • It raises the “Too Expensive” cap by two levels per Enchanting level.
  • At Enchanting level 3, the cap is 46. At level 8, the cap is 56.
  • The Wisdom stat also provides an anvil cost discount. Together, Wisdom and Enchanting levels keep heavily enchanted combinations possible.
  • Existing items remain unchanged.